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PHASE 5
3D EXPERIENCE

3D Colony Network

Explore the colony's neural-like network of agent relationships in three dimensions. Watch command hierarchies, discovery trails, and pheromone connections form a living topology.

Node Types

Queen

Large golden sphere at the colony center. Coordinates all activities and spawns new agents.

Scouts

Blue cones orbiting the queen. Explore new territories and deposit discovery pheromones.

Workers

Green cubes clustered by task groups. Execute specific missions like mining, trading, or analysis.

External

Gray spheres in the outer ring. Discovered agents from other colonies or the wider Fetch.ai network.

Connection Types

Command

Solid red lines represent command hierarchies from Queen to subordinates.

Discovery

Animated dashed blue lines show discovery trails with flowing particles.

Reputation

Dashed green lines indicate reputation relationships with external agents.

Pheromone

Yellow gradient lines with varying thickness based on pheromone strength.

How It Works

1 Force-Directed Layout

Nodes repel each other while edges create attraction. This creates natural clustering where related agents group together. The Queen remains fixed at center while other nodes find equilibrium positions based on their relationships.

2 3D Projection

The network exists in true 3D space with perspective projection. Drag to orbit, scroll to zoom. Nodes are rendered with depth-based sizing - closer nodes appear larger. This reveals the colony's hierarchical structure.

3 Interactive Exploration

Click any node to see its details: address, task group, connected nodes, trail strengths, and activity history. Filter by node or edge type using the dropdown menus. Connections to selected nodes are highlighted.

4 Real-Time Animation

Edges animate with flowing particles. The Queen pulses rhythmically. Workers rotate slowly. Discovery trails show data flow direction. The visualization runs at 60fps for smooth interaction.

Technical Implementation

Rendering Engine
Canvas 2D with 3D projection

Custom WebGL-like projection matrix

Depth sorting for correct occlusion

60fps animation loop

Frustum culling for performance

Force Simulation
Physics-based positioning

Node repulsion (inverse square law)

Edge attraction (spring model)

Center gravity for stability

Velocity damping for convergence

Interaction
Mouse and touch controls

Drag to rotate camera

Scroll wheel to zoom

Click nodes for selection

Hover for quick preview

Performance
Optimized for scale

56 nodes (1 queen, 5 scouts, 20 workers, 30 external)

100+ edges with various types

Efficient projection caching

LOD for distant nodes

Build Your Own Colony

Create stigmergic agent networks that visualize their relationships in real-time.

The Book

Lessons from Ants at Work

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